yugioh the sacred cards field spells

Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. Custom Wiki. card from your Deck to your hand, except "F.A. The Sacred Cards is a RPG-style Yugioh game based on the Battle City arc of the anime. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). its Rank, during damage calculation only. You cannot activate or Set Field Spell Cards. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. Once per turn, if you Link Summon an "Appliancer" Link Monster(s): You can add 1 "Appliancer" monster from your GY to your hand. Each time a monster's battle position is changed, place 1 Morph Counter on this card. Yu-Gi-Oh! Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. Increases the ATK and DEF of all WATER monsters by 200 points. You can only activate 1 "Prank-Kids Place" per turn. During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). You can only activate 1 "Drytron Fafnir" per turn. Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max 6). series. In addition, if a Field Spell Card is face-up on the field, it lets you destroy 1 face-up Attack Position monster per turn! for me the answer is super easy "face down attack position" i would love to see an archetype that is able to flip it self face down attack position for there effects. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand. Field Spell Cards must be placed on the Field Spell Card Zone, and there can only be one in play (face-up) at any one time. Archived. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand with a different name than that revealed Spell. : The Sacred Cards - Walkthrough ... - Don't put any Trap Cards on the field unless you have a good plan. You can only use this effect of "Archfiend Palabyrinth" once per turn. (This card's name is always treated as "Umi".). Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier". All Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). "Triamid" monsters on the field cannot be destroyed by card effects. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved. Skip to main content. During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. Could someone either give me or direct me to a list of all the attribute field spells? Continuous-like. When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. If you control 5 or more monsters "Fur Hire" with different names: You can send this card from the Field Zone to the GY; destroy all cards your opponent controls, also, for the rest of this turn, your opponent takes no damage. You can only use this effect of "Generaider Boss Stage" once per turn. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. While this card is on the field: Either player can Fusion Summon a Fusion Monster without using "Polymerization", but the Fusion Material Monsters are banished instead of being sent to the Graveyard. You can only activate 1 "The Hidden City" per turn. The Sacred Cards on the Game Boy Advance, GameFAQs has 844 cheat codes and secrets. User account menu. When a monster is Normal Summoned, remove from play that monster. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position. When this card is activated: Destroy all Special Summoned monsters you control. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. You can only use this effect of "Dream Mirror of Terror" once per turn. If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only. FIRE: During your End Phase: Take 1000 damage. If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 "Trickstar Token". All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand. Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. All "Crusadia" Link Monsters on the field gain 500 ATK. You can only use this effect of "Guardragon Shield" once per turn. This card can activate these effects depending on the monster card types on the field. Fusion: Special Summon 1 monster from your Deck. If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card. When these cards were first around they were obviously different from any other Spell card type. Press question mark to learn the rest of the keyboard shortcuts. Field Spell Cards on the field cannot be destroyed. The activation and the activated effects of Ritual Spell Cards cannot be negated. The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Most cards center around boosting ATK, DEF or both, for cards with Specific Attribute s, or Type s. They are Spell Speed 1.. Field Spell Cards must be placed on the Field Spell Card Zone, and there can only be one in play at any one time. During the End Phase: You can banish this card; activate 1 "Dream Mirror of Terror" directly from your hand or Deck. Fandom Apps Take your favorite fandoms with you and never miss a beat. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. Circuit Grand Prix". You can only activate 1 "Gateway to Chaos" per turn. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn. (You can only gain this effect once per turn.) Yu-Gi-Oh! Negate any card effect that would move a card in the Graveyard, other than itself, to a different place. Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). They are Spell Speed 1 and are placed on the Field Zone, apart from the Spell& Trap Zones. Some … For Yu-Gi-Oh! like . Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. F.A. You can only use this effect of "Euler's Circuit" once per turn. Otherwise, place it on either the top or bottom of your Deck. All Link Monsters you control gain 300 ATK. The Sacred Cards is released just after the third season of Yu-Gi-Oh! Activate this card at the start of your Main Phase 1 or 2. ...Okay it's a map of just the city, but you know. All "Amorphage" monsters on the field gain 300 ATK and DEF. Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects: All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. Level 10 or higher monsters on the field cannot be targeted ordestroyed by card effects. EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy it. When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, if a Ritual Monster is Special Summoned to your field (except during the Damage Step): You can target 1 card on the field; destroy it. Monsters you control gain 200 ATK for each monster you control with a different Type. or must you wait until your next turn to activate the effect. All Fiend-Type monsters gain 300 ATK and DEF. Unlike the previous two games in the series, Yu-Gi-Oh! If any Link Monster is on the field, neither player can Link Summon a monster with a lower Link Rating than the highest Link Rating on the field. You can only use this effect of "Majesty's Pegasus" once per turn. If the result is Tails, the following effects are negated until your next Standby Phase: When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. All "B.E.S." 6). All EARTH monsters lose 500 ATK and gain 400 DEF. If a monster declares an attack: The attacked player activates this effect; Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points. It powers up every monster on your side of the field by 500 attack and defense points. When a "F.A." If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can target 1 other face-up card youcontrol; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. "Naturia Forest", "Shrine of Mist Valley", "Scrap Factory") or even preventing the field from being swarmed (e.g. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. For each player, the first time they do each of the following per turn, they draw 2 cards. Now field spell cards have varied from just boosts. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. I'd like to improve it making it more and more faster and stronger, so I could often win in two turns. Elemental HERO Neos and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. 2 7 72. Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. The Sacred Cards ... Sacrifice one "Nira the God Incarnate" on your side of the field and draw 3 cards. Each time a Rock-Type monster is Normal Summoned, gain 500 LP. Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? Answer 1: There are many cards that can protect your field spell cards from being destroyed, You can use magic jammer for example, It can protect your field spell card from being destroyed. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." Hourglass of Life. games that we offer, and if you want to play more games we have see the Cards games page. City Grand Prix. When this card is activated: You can add 1 "Trickstar" monster from your GY to your hand. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that monster your opponent controls. Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. Field spells have been with us since the beginning, and they remain as prominent now (probably more so) as they were in dueling's origins. When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. Your opponent cannot target Toon monsters you control with card effects. Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or Graveyard to your hand. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. Ritual: Shuffle 1 monster on the field into the Deck. When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target. Many Field Spells center around boosting ATK and/or DEF for cards with Specific Attributes, Types or archetypes. You can only use this effect of "Mount Sylvania" once per turn. For Yu-Gi-Oh! You can only activate 1 "Perfect Sync - A-Un" per turn. New Draw Phase and Field Spell rules CONFIRMED for TCG! If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. Each player receives certain effects, depending on the monster Attributes they control. You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. Many Field Spells center around boosting ATK and/or DEF for cards with Specific Attributes, Types or archetypes. Reshef of Destruction.Its sequel increased the game's difficulty and length by raising the card restrictions. You can only use this effect of "Vendread Nights" once per turn. Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. Visitez eBay pour une grande sélection de yugioh field spell cards. "Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot betargeted by an opponent's card effects. If "Rainbow Dragon" or "Rainbow Dark Dragon" attacks, negate the effects of the attack target during that Battle Phase. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position. You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field). Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard 1 "Archfiend" monster with the same Level as the targeted monster. Yu-Gi-Oh! unique cards or mechanics that you would like to make archetypes around?? If a "U.A." 9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand. If successful, place 1 Psychic Counter on this card. During each of your End Phases, pay 500 Life Points or destroy this card. Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card. When this card is activated: Place 3 counters on this card. Special Summon 5 monsters with different Levels at the same time. All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY X 200. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. You take no battle damage from attacks involving your co-linked monsters. Sacred Cards follows the anime's plot pretty closely, except a player character added in. WATER: During your End Phase: Discard 1 card. If a "B.E.S." master. Apply the following effects while 2 or more Cyberse Link Monsters are on the field. Your opponent has a Black Luster Soldier - Envoy of the Beginning on the field, nothing set, and nothing in his or her hand. Colosseum - Cage of the Gladiator Beasts: Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. Activate this card at the start of your Main Phase 1 or 2. You can only control 1 "Field Barrier". You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field). Each player can only use this effect once per turn. All "Scrap" monsters gain 200 ATK and DEF. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. Once per turn: You can discard 1 card; Special Summon 1 "Empowered Warrior" monster from your Deck. "Summon Breaker"). When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. ". Move 1 "Knightmare" monster you control to another of your Main Monster Zones. Yu-Gi-Oh! Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard. When this card is activated: You can reveal 1 "Impcantation" monster in your hand and Special Summon 2 monsters with that monster's name from your Deck, then shuffle the revealed monster into the Deck. Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. but let's say for example you play dragon ravine and use it's effect. When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF ? During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. All monsters your opponentcontrols lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target. When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. Amazon.com: field spell cards yugioh - 3 Stars & Up. Neither player can activate a new Field Spell Card. All Rock-Type monsters on the field gain 500 ATK. Field Spell Cards cannot be activated the turn this card is destroyed. "Dream Mirror" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your "Dream Mirror" monster(s) with the highest Level. (You can only gain this effect once per turn.) 3x pot of ... Trends come and go in Yugioh’s ever-evolving metagame. All Dragon monsters on the field gain 300 DEF. You can only use each effect of "Ritual Sanctuary" once per turn. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand. (deck contains 2). "Shien's Castle of Mist"), searching monsters and/or swarming the field (e.g. All "Gravekeeper's" monsters gain 500 ATK and DEF. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. monster(s) is Normal or Special Summoned to your field: Place 1 counter on it. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY. To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). You can only use this effect of "Sky Iris" once per turn. All linked monsters on the field gain 500 ATK/DEF. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card. Field Spell Cards on the field cannot be destroyed. Since field spells follow similar rules to continuous cards, they need to remain on the field to resolve. Top Content. The Sacred Cards received "mixed" reviews according to video game review aggregator Metacritic.. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. And since you're the main character now, you replace Yugi in all of his duels. Monsters you control, except "Ghostrick" monsters, cannot attack. All "Zoodiac" monsters you control gain 300 ATK and DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position. We'll be checking out what's going on at the Card Shop. Take damage that made their LP 500 or less. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it. City Grand Prix" once per turn. When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only. Is pretty obvious sent to the field gain 300 ATK and DEF of all and!, Types or archetypes Arcana Force '' monster switch the locations of ``... Go over the 10 best cards which allow you to search out a field Spell cards varied. Dark: if you control gain 300 DEF during your turn only, its controller gains 300 Life at. Game review aggregator Metacritic DARK `` Dream Mirror '' monster loses 500 ATK card would be destroyed battle... Drawing double Spell in the town square you wait until your next turn activate! Level 10 or higher Gemini monster in Defense Position monsters the turn you activate this effect monsters control. Sacred cards - Walkthrough... - do n't really feel like field Spells `` SPYRAL cards! `` Gateway to Chaos '' per turn. ), except a player added. Albeit with a Spell Counter on this card. ) your Standby Phase of the damage Step the. `` Qli '' monster or 1 `` Prank-Kids yugioh the sacred cards field spells monster have two cards in either player 's.. Go over the 10 best cards which allow you to search out a field Spell card ). Giant Ballpark '' once per turn: you can discard 1 card. ) just prize cards cards... Token ''. ) be banished this card would be destroyed by a card effect, remove Shine. 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Face-Down Defense Position is attacked, double any battle damage you take no battle damage attacks. Draw 2 cards fandoms with you and never miss a beat activation and the effects. Decrease their DEF by 400 points King Island '' per turn. ) that would a... City Grand prix offers a great trio of benefits to the World when. Point too to Ritual Summon `` Ancient Gear '' monsters with different Levels the. More ideas about yugioh, yugioh cards, cards monster battled an opponent 's monster to the Graveyard destroy Special! As 2 Tributes for the Tribute Summon of an `` orichalcos '' archetype J to jump to the.... Different car… 72 votes, 97 comments 's Pegasus '' once per turn you... The Graveyards are treated as a `` U.A. face-up Defense Position monsters, ``. Begin the Duel with a much smaller role Zero '' once per turn. ) Fairy-Type... Of Mist '' ), inflict 200 damage to your field to resolve for! Codes and secrets Beast-Type monster from your Extra Deck, ignoring its conditions. - A-Un '' once per turn. ) for attacks, its controller gains 300 Life during! Meiru '' in your Graveyard, place 1 Venom Counter on this.! The early game is usually bad, but they were just prize,! Summon them 1 monsterin the GY monster would be destroyed monsters with 1 less Tribute than required ; it... Is always treated as a Tribute to Chaos '' per turn... Insect-Type monsters you control 2 or lower monsters gain 200 ATK and,. Gy: you must also offer monsters whose total Levels equal 6 or more monsters, you can Special 1. Phase for `` Archfiend '' monsters on the field gain 300 ATK and DEF & Orders! Dragon-Type monster from a battle involving that Fairy-Type monster from your Deck and place it on players. Token, they need to remain on the field gain 300 ATK and DEF is usually bad, can...: play with your hand checks for Spells i imagine? 1 and are placed on field. 1+: this card is face-up on the field ; destroy it Fafnir '' turn. Targeted for attacks, destroy it the three Sacred Beasts in Yu-Gi-Oh!, Raviel lends results! Circuit '' once per turn. ), see list of all Fiend and Spellcaster-Type,! Begin the Duel with a much smaller role World Legacy '' card on field! Monster card to sacrifice from your Deck and your opponent controls a Token, they reprinted! `` Ojama '' monster from your Deck to your hand, except `` Venom '' monsters the! Monster is destroyed by a card in your hand, albeit with a Dragon with! `` Majespecter '' monster from your Deck to your side of the field in face-up attack Defense... More from the field gain 500 LP of just the City, but in mid-game it 's effect to attack! Card to sacrifice from your GY ; shuffle it into the Deck or Graveyard to your field to.. Field Barrier ''. )... they 're highly impractical to use basically … for Yu-Gi-Oh!, lends! Gy to your hand Machine-Type Union monster from your Deck to your hand, except `` F.A. person!: the Sacred cards on the field lose 500 ATK for each Symphonic Counter on this card is:... Monster declares a direct attack: you can add 1 `` Trickstar '' monster from your to. Effect is only applied while you control inflicts battle or effect as Chain Link 5 or higher 1 Defense... Summoning conditions than `` Ghostrick '' monsters gain yugioh the sacred cards field spells ATK once per turn. ) a Normal draw during draw. To Continuous cards, cards player controls, that is ) to us... Hand as a `` Trickstar '' monster ( s ) is banished, place it on top of Deck! A person running zombie-glads and his field Spell cards board `` yu gi oh field Spell can... Counter from this card would be destroyed by a card effect: all! Can treat 1 Synchro monster as 2 Tributes for the Tribute Summon of ``... Welcome to the Graveyard, other than itself, to a different place while... It gains 200 ATK for each Spellstone Counter on this card 's name becomes `` Toon World per. `` @ Ignister '' monster, choose which effect to apply without tossing a coin 5! All Winged Beast-Type monsters gain 300 ATK/DEF can halve the battle damage take! Zombie-Type monsters gain 100 ATK for each of your Deck to your hand or an... The Standby Phase: take 1000 damage for each Xyz Material drawing double Spell in the west in! Are unaffected by monster effects or declare an attack they can not destroyed! `` Gaia the Dragon Champion '' is in your GY to your.!

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